Similar to real-life orienteering, the goal is to navigate your way around a series of fixed 'flags'.
There is no set order, and no fixed route - it's all about finding the best way using your navigational skills.
The primary goal is to visit as many flags as you can in one outing. Once you can capture them all, try to improve your time. Maybe there's a more efficient route!
There isn't a course near me!
No problem - just make one!
Tips for designing a course
Each course requires a start point, plus between 10 and 20 flags.
Because there are no real flags to find, it's a good idea to design your course around landmarks such as postboxes, trees, pubs etc.
And the best courses give the runner various conundrums on routes e.g. whether to take a shorter tougher path, or a longer easier route.
But unlike real-world orienteering, you at least get the chance to study the map in advance!
I have a local course. How do I log my efforts?
You'll need a GPS to play along. You can start wherever you like, but your attempt won't begin until you go through the start flag.
Then go chase down some flags. It will all work via your GPS trace - you just have to pass within 20 metres of a flag to collect it.
There is no need to 'finish' your run - Fetch will end your attempt at the last flag you collect.
To stop lots of annoying notifications, an attempt will only register if you hit at least 5 course flags.
When you finish your run, Fetch will tell you how many flags you hit, along with how long it took you, and how far you travelled.
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