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New Fetch Game: Hide and Seek

2 lurkers | 140 watchers
May 2020
5:51pm, 3 May 2020
363 posts
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ishep 🇪🇺
Hope all is well, Fetch
May 2020
6:00pm, 3 May 2020
316 posts
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Totriornottotri
No worries take your time - just a bit of fun. Thanks though.
May 2020
6:03pm, 3 May 2020
349 posts
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Maccathecracker
For a first pass I thought that went well, enjoyed it thanks.
May 2020
6:52pm, 3 May 2020
46,351 posts
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Velociraptor
It did seem to go extremely smoothly in terms of the coding doing what it was supposed to do :)
May 2020
7:13pm, 3 May 2020
4,142 posts
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Alice the Camel
So, where were you, Sweetie? 😃
May 2020
7:42pm, 3 May 2020
4,979 posts
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Raemond
Yeah, family stuff always comes first Fetch, hope you're all OK :hug:
May 2020
8:24pm, 3 May 2020
10,090 posts
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geordiegirl
Hope all is ok with the family Fetch
May 2020
8:39pm, 3 May 2020
11,403 posts
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Ness
Yes, hope all is ok.
May 2020
8:45pm, 3 May 2020
158 posts
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George Smiley
Would some squares being randomly allocated a number, say up to 5, not known to hider or seeker, but square needs to be passed through that number of times to reveal hider?
May 2020
8:46pm, 3 May 2020
159 posts
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George Smiley
Yes hope all ok

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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