New Fetch Game: Hide and Seek

142 watchers
May 2020
7:40pm, 4 May 2020
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westmoors
Another +1 for simplicity and only being able to find one person per activity.
May 2020
9:11pm, 4 May 2020
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geordiegirl
Another +1 to keep it simple and fun.
May 2020
9:23pm, 4 May 2020
15,892 posts
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Rosehip
+1 - but not necessarily the first hider you find?
May 2020
9:32pm, 4 May 2020
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Mouseytongue
Every night at midnight, Fetch could shout ’Ruuunarrround Nowwww!’ And all hiders would have 30 seconds to change places.
May 2020
9:33pm, 4 May 2020
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DocM
😂
May 2020
12:04am, 5 May 2020
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Fragile Do Not Bend
Runaround, now there’s a blast from the past :)
May 2020
7:32am, 5 May 2020
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RunningRonnie
https://www.youtube.com/watch?v=8tYXfssLOSM
May 2020
8:27am, 5 May 2020
32,965 posts
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♪♫ Synge ♪♫
Random alternative idea that would slow it down but keep it simple:

Each Hider is only found when three *different* Seekers have visited his/her grid square on *different* days. The first Hider turns the square green, the second one amber and the third red.

No weird bells and whistles on the game, just a mounting sense of apprehension, because as a Hider you would know when you're becoming vulnerable. And it would take a long time for three different Seekers to reach many of the outlying squares.
May 2020
8:47am, 5 May 2020
32,966 posts
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♪♫ Synge ♪♫
D'oh!

"The first *Seeker* turns the square green, the second one amber and the third red."
May 2020
8:53am, 5 May 2020
3,974 posts
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westmoors
You would have to start the game with 3 seekers then Synge.

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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