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New Fetch Game: Hide and Seek

140 watchers
May 2020
9:33am, 5 May 2020
10,107 posts
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geordiegirl
I liked the game as it was just needs to slow down finding or allowing us to rehide so it lasts longer.

Maybe you hide, get found, become a seeker, you find someone, you can then rehide?
May 2020
9:44am, 5 May 2020
32,973 posts
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♪♫ Synge ♪♫
... you could start with five seekers, for example.
May 2020
10:18am, 5 May 2020
5,877 posts
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Fragile Do Not Bend
It would be worth starting the game with more than one seeker, with one seeker you risk having a delayed start due to that person being ill/injured/someone who doesn’t run very often.
May 2020
10:20am, 5 May 2020
5,878 posts
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Fragile Do Not Bend
Or even (post lockdown) a person who doesn’t run from their home very often.
May 2020
10:31am, 5 May 2020
121 posts
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Neal
Starting with multiple seekers doesn't make sense to me at the moment when the "problem" was that the game was over too quickly.

I also prefer simple, and to me the simplest idea to slow the game down is the one above to limit the number of hiders that a seeker can find on any particular run.

I presume that would also be the easiest for Mr Fetch to implement, just stop checking for hiders when the nth is found, and n can be adjusted to give the required game length.
May 2020
11:33am, 5 May 2020
12,436 posts
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Cerrertonia
The simplest way is more squares to hide in.
May 2020
2:09pm, 5 May 2020
48,251 posts
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Diogenes
Good point Sweetie, I thought it worked really well as it was
May 2020
2:37pm, 5 May 2020
600 posts
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roberton
I do like the idea of only one hider found per activity!

It's simple
Makes it more even between cyclists and runners and bikers (especially early on)
Makes it more even between abilities - people who go further get less benefit early on

And of course it would slow down the early part of the game too.
May 2020
2:48pm, 5 May 2020
680 posts
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BarefootEm
I agree Roberton
May 2020
2:55pm, 5 May 2020
323 posts
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Totriornottotri
+1 seems simple.

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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