New Fetch Game: Hide and Seek

142 watchers
May 2020
12:46pm, 19 May 2020
405 posts
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Totriornottotri
DocM - that's seek and hide *winks*
May 2020
1:12pm, 19 May 2020
11,765 posts
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NDWDave
Manhunt?
May 2020
1:13pm, 19 May 2020
48,829 posts
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Diogenes
Personhunt
May 2020
1:36pm, 19 May 2020
11,766 posts
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NDWDave
I was almost going to write that but didn’t...
May 2020
3:44pm, 19 May 2020
7,806 posts
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chunkywizard
FetchHunt
May 2020
4:49pm, 19 May 2020
5,179 posts
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Raemond
Find Everyone.
May 2020
4:50pm, 19 May 2020
23,113 posts
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Lizzie W
Avoid Everyone
May 2020
4:51pm, 19 May 2020
5,180 posts
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Raemond
I was just going to say, mine doesn't work, does it, for the flipped ratio. Unless you add a comma and make it an imperative.
Find, everyone!
May 2020
6:50pm, 23 May 2020
4,508 posts
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Mouseytongue
May 2020
6:56pm, 23 May 2020
6,360 posts
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Sigh
Still no hiders for next time, who's going to break rank and run for cover?

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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