New Fetch Game: Hide and Seek

2 lurkers | 141 watchers
6 Feb
9:43pm, 6 Feb 2024
84,419 posts
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Diogenes
Ooh, last three. I’ve been here before but never been the last one found
6 Feb
10:04pm, 6 Feb 2024
183 posts
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Runningbauble21
Good luck Diogenes, I won't be going out hunting until Thursday unless I remember to switch the Garmin on when I go for my lunchtime walk
7 Feb
6:59am, 7 Feb 2024
4,996 posts
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Elsie Too
Exciting times for the final three :-)
7 Feb
7:55am, 7 Feb 2024
8,232 posts
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westmoors
Forgot to move my grid before uploading my run last night so no unsearched squares were run through.
7 Feb
4:26pm, 7 Feb 2024
40,534 posts
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Mrs Jigs (Luverlylegs)
Well done Diogenes!
7 Feb
4:27pm, 7 Feb 2024
40,535 posts
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Mrs Jigs (Luverlylegs)
I don’t need to explore the squares I had mapped out after all.
7 Feb
4:43pm, 7 Feb 2024
339 posts
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theOtherRichard
Well done Diogenes
[Shakes fist at Evan]
7 Feb
4:48pm, 7 Feb 2024
10,362 posts
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minardi
Congrats Diogenes
7 Feb
5:03pm, 7 Feb 2024
84,442 posts
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Diogenes
Yay! You don’t know how happy this makes me :-)
7 Feb
5:34pm, 7 Feb 2024
6,419 posts
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IdristheDragon
Well done Diogenes 😃

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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