New Fetch Game: Hide and Seek

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Aug 2020
10:33pm, 2 Aug 2020
19,123 posts
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Angus Clydesdale
Meanwhile, inspired by a combination of this and trouncing his wee sister at Battleships the other day, a certain Mr F Scotsman (of this parish) has undertaken to write a virtual game of hide-and-seek for our Scouts. To get them interacting in the run-up to us being able to resume scouting.

Chapeau M. Fetch, from wee acorns.... etc :)
Aug 2020
11:17pm, 2 Aug 2020
5 posts
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mityellow
Ah, well done panad. Not sure I'll get a chance to find anyone as working tomorrow. We'll see...

What's Flying Scotsman's plan with the virtual hide-and-seek Angus Clydesdale? We did a form of multiplayer battleships over zoom with our Beavers and Cubs which they seemed to really enjoy :-)
Aug 2020
11:22pm, 2 Aug 2020
19,125 posts
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Angus Clydesdale
I’m waiting to see, but he was muttering about "hiding" 4 leaders and 4 young leaders in a grid and then giving the scouts a number of guesses based on them winning challenges or achieving targets (tie some knots, walk a distance, find some things... etc etc)

I’ll be sure to share the outcome when he’s sorted it out.
Aug 2020
9:29am, 3 Aug 2020
11 posts
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SpottyDog
Apparently I found minardi, Walk This Way, and stubiedoo! Sorry guys ;)
Aug 2020
10:17am, 3 Aug 2020
5,810 posts
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minardi
No, you're not SpottyDog :-p
Aug 2020
10:20am, 3 Aug 2020
13,031 posts
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Cerrertonia
Still all 4 corners unchecked, don't think we've had that on the third day of previous games.
Aug 2020
10:22am, 3 Aug 2020
5,916 posts
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Raemond
Dammit, found already :(
Aug 2020
10:25am, 3 Aug 2020
17,457 posts
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Gooner
21 hiders and 91 squares left...
Aug 2020
10:26am, 3 Aug 2020
13 posts
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SpottyDog
Hehehe you're right minardi. In the modern vernacular: #sorrynotsorry ;)
Aug 2020
10:43am, 3 Aug 2020
35,396 posts
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♪♫ Synge ♪♫
Thanks, Groundhog, for rescuing me from a fate worse than death. Wonder what that would have been ...

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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