New Fetch Game: Hide and Seek

1 lurker | 142 watchers
Jun 2020
8:13pm, 3 Jun 2020
30,145 posts
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Mrs Jigs (Luverlylegs)
I got spied by Magicalme’s beady eye!
Jun 2020
8:35pm, 3 Jun 2020
44,957 posts
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runnerbean
Fetch you need to move over you’re hogging our hiding place.
Jun 2020
9:29pm, 3 Jun 2020
3,719 posts
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StuH
Ooh, still not found us...shhhh
Jun 2020
9:35pm, 3 Jun 2020
5,860 posts
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Nightjar
If it weren’t for that pesky mattglen 😤 😀
Jun 2020
9:40pm, 3 Jun 2020
10,619 posts
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Little Nemo
I've been run to ground but I think I was in the last 20 so I'm happy with that :-)
Jun 2020
10:13pm, 3 Jun 2020
18,343 posts
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Angus Clydesdale
Day3, Top 12 :)
~ battens down hatch ~
Jun 2020
11:14pm, 3 Jun 2020
134 posts
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mattglen_
Points for being last, last 5, last 10 etc? Maybe leaderboard to show who lasts longer hiding?
Jun 2020
11:39pm, 3 Jun 2020
37 posts
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unsliced
Strewth. Day 4 beckons 😯
Jun 2020
12:21am, 4 Jun 2020
10,754 posts
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MazH
Well done whoever finds Fetch himself!
They should get extra points!!
Jun 2020
5:46am, 4 Jun 2020
6,516 posts
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Sigh
Just noticed that on the right >> one of the 'related threads' is "stand up to shyness"

:-)

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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