May 2020
11:44am, 2 May 2020
3,733 posts
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Fizz :-)
Maybe some kind of proportional thing? The more seekers then the more the square has to be run through? Otherwise the poor first seeker might never find anyone.
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May 2020
11:45am, 2 May 2020
3,734 posts
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Fizz :-)
Or just keep it super simple and the games just last an indeterminate amount of time, short or long. With one day’s notice before the new game, just in case you haven’t hidden yet.
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May 2020
11:48am, 2 May 2020
12,407 posts
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Cerrertonia
It's probably relatively easy to tip the balance between hiders and seekers to make the game last longer. A 60x60 grid, rather than 40x40 gives 3600 vs 1600 squares, so more than double the number of places to hide. The squares could be bigger (or smaller) too. I don't remember seekers being allowed to ride round on their bikes when I was a kid either
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May 2020
11:49am, 2 May 2020
46,323 posts
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Velociraptor
The first seeker wouldn't find anything on their first outing, they'd just soften some squares up for the kill and maybe all the people who ran through the square could be acknowledged once the 3rd/whatever person had gone through and the hider was "found".
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May 2020
11:53am, 2 May 2020
46,324 posts
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Velociraptor
More squares (and a wider area, meaning more people might place their home point well off-centre) would help too
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May 2020
11:58am, 2 May 2020
3,631 posts
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StuH
I've been goosed by a sprout!
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May 2020
12:01pm, 2 May 2020
3,735 posts
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Fizz :-)
But running through the squares only counts after you’ve been found. I think? So the seeker would have to do the same route three times before getting anyone. Slightly wider area (but not too much, please) with slightly smaller squares is the easy option. I like the game though, thanks Fetch
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May 2020
12:18pm, 2 May 2020
4,967 posts
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Raemond
Well, Sam's run, so once that uploads I'll be a seeker...
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May 2020
12:25pm, 2 May 2020
17,857 posts
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Angus Clydesdale
Still snug in my ditch.
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May 2020
12:26pm, 2 May 2020
48,139 posts
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Diogenes
Seems to be working well as it is to me
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