Hi ,
It looks like you're using an ad blocker.



The revenue generated from the adverts on the site is a critical part of our funding - and it's because of these ads that I can offer the site for free. But using the site for free AND blocking the ads doesn't feel like a great thing to do, which is why this box is so large and inconvenient. Some sites will completely block your access, but I'm not doing that - I'm appealing to your good nature instead. Did you know that you can allow ads for specific sites, whilst still blocking them on others?

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Ian Williams aka Fetch
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FetchPoint: The Game

1 lurker | 285 watchers
Nov 2018
10:32pm, 19 Nov 2018
1,177 posts
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Oranj
My reign at the top came to an end this weekend, it's been 6 months since I took over from NDWDave in the middle of May. Going to be a bit quiet for me over the winter.

Dapperdan has always been there or thereabouts but is one of those strange Fetchpointers who has no bug penalties and no bug bonus, so I guess he doesn't visit here much more.
Nov 2018
10:32pm, 19 Nov 2018
1,178 posts
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Oranj
My reign at the top came to an end this weekend, it's been 6 months since I took over from NDWDave in the middle of May. Going to be a bit quiet for me over the winter.

Dapperdan has always been there or thereabouts but is one of those strange Fetchpointers who has no bug penalties and no bug bonus, so I guess he doesn't visit here much more.
JCB
Nov 2018
3:41am, 20 Nov 2018
165 posts
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JCB
What? How could this be? Has your bike decided to crumble into dust?

Seriously though, great reign! Very inspiring. 🏆

Not sure how the bugs thing is working for Dapperdan or others. Can't think of a reason that that would be fair... I did see some sort of explanation for it, but not convincing, somewhere in some forum. (Maybe even this one.)
Nov 2018
6:34am, 20 Nov 2018
8,115 posts
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NDWDave
That is quite a reign Oranj
Nov 2018
6:51am, 20 Nov 2018
25,273 posts
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DocMoye
If someone is registered for the game but doesn't actively log in to fetch ( their training is automatically downloaded) then after a period of time they stop getting bugs.

It would be nice to see them either continue to get bugs or to be temporarily removed from the game.

I assume there is a reason why this is more complicated to do than it sounds.
Nov 2018
6:52am, 20 Nov 2018
3,737 posts
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Fragile Do Not Bend
JCB - I can’t remember exactly but it’s something to do with people who are uploading data automatically from strava or whatever but don’t log onto the site any more.
JCB
Nov 2018
8:18am, 20 Nov 2018
166 posts
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JCB
Thanks DocMoye and FDNB. It would seem like the best solution in such a situation would be to either remove them from the game or have them fully in the game, not have an inequitable "I'm in without the negative points from bugs". Conceivably it was set to encourage people to still continue with the game? But if they're not logging in then how are they even participating?

Another situation just comes to mind: if the home point is so cluttered/inaccessible that there are no spots to put a bug, then there would be no new bugs.

That leads me to a possible enhancement...

A lot of my home point is inaccessible and it would be great to have a 'test pattern' that could be used to mark inaccessible areas (would seem to take the least development). The test pattern fillings up all currently accessible but not filled spots in the home circle with 0 point 'randoms'. It would be time consuming but I could then mark each one inaccessible as needed. Rather than getting new 10 items each day and having to mark 3 or 4 of them inaccessible.
Nov 2018
8:26am, 20 Nov 2018
26,278 posts
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♪♫ ♪♫ Synge ♪♫ ♪♫
JCB - I have been registered on FetchPoint for just over a month and I think I have marked off many/most of the unreachable areas already. On about three days out of four now the new bug appears on an accessible route; it really hasn't taken long to tailor the template to match the actual landscape.

(By way of context, my FetchPoint circle lies within my WSW grid in which I can reach about 50% of the grid squares.)
Nov 2018
8:30am, 20 Nov 2018
1,179 posts
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Oranj
@JCB once you've marked a spot as inaccessible, it stays that way forever.

It would be good if 'forever' was only, say a year, in cases where land is opened up for access (I've got a field near me that's being developed as a sports ground so eventually I'll be able to run around it).

I don't ride my bike so much in the winter - my hands and feet suffer too much in the cold - so it's more running and less flower planting.
Nov 2018
9:55am, 20 Nov 2018
1,289 posts
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Flatlander
I'm in the same predicament Oranj. I'm cycling less and have been dropping down the table - when it gets properly cold I'll be out on the bike even less.

Re inaccessible objects - I get new ones reappearing on apparently the same spot as previously marked inaccessible spots. However, if one looks at the list of "Your Current Markers" under the "Account" tab, each marker has its latitude and longitude listed up to 5 decimal places. Therefore, a new marker on seemingly the same spot may be only 0.00001 different - subject to the stringency that Fetch has built into the game.

It seems to me that the Fetchpoint game "learns" from one's activities because I've noticed that I get more markers in those places I frequent, and fewer in those I rarely visit.

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