New Fetch Game: Hide and Seek

2 lurkers | 141 watchers
1 Mar
7:02am, 1 Mar 2024
84,821 posts
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Diogenes
This is your 30 minute warning…
1 Mar
7:44am, 1 Mar 2024
16,402 posts
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Alice the Camel
*ducks down quickly*
1 Mar
8:10am, 1 Mar 2024
48,821 posts
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DocM
having mixed feelings....its very wet here
1 Mar
8:11am, 1 Mar 2024
35,126 posts
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Sushi.
*curls up tighter*
1 Mar
9:15am, 1 Mar 2024
8,690 posts
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Fizz :-)
Sorry Dio, you need to go out again ;-)
1 Mar
9:15am, 1 Mar 2024
6,641 posts
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IdristheDragon
<breathes out again>
1 Mar
9:23am, 1 Mar 2024
35,135 posts
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Sushi.
*stretches*
1 Mar
9:23am, 1 Mar 2024
250 posts
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Runningbauble21
Phew!
1 Mar
9:38am, 1 Mar 2024
84,822 posts
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Diogenes
Hmm, for some reason my grid wasn't where I thought it was therefore I wasn't taking in some of the edges as I thought I was.

Looks like everyone is safe until I'm back at work on Monday, unless I move my grid, but that seems like cheating.
1 Mar
9:40am, 1 Mar 2024
35,140 posts
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Sushi.
Ooops

Does that mean I can get out of my slightly flooded hiding spot and go home for the weekend?

(It’s not cheating. I’m sure most people move the grid around)

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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