New Fetch Game: Hide and Seek

5 lurkers | 141 watchers
Oct 2023
2:16pm, 5 Oct 2023
18,644 posts
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NDWDave
That was a good haul
Oct 2023
6:23pm, 5 Oct 2023
43,783 posts
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Night-owl
Sorry for the rugby tackle Ocelot Spleens
Oct 2023
6:27pm, 5 Oct 2023
8,264 posts
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Fizz :-)
Ooh, I made it past half way. Cue immediate finding now!
Oct 2023
11:24pm, 5 Oct 2023
17,464 posts
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Mandymoo
Love the fact that Marvin found me in the veg patch (Marvin is also my dogs name 😂)
Oct 2023
4:00pm, 6 Oct 2023
19,567 posts
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Gooner
Am amazed I've made it this far this month, I honestly thought it was my worst spot for a while.
Oct 2023
6:10pm, 6 Oct 2023
43,803 posts
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Night-owl
Didn't expect to find another
Oct 2023
6:54pm, 6 Oct 2023
1,738 posts
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JenHB
question is - how many will survive parkrun (I'm hiding in close proximity to my normal parkrun course...)
Oct 2023
10:13pm, 6 Oct 2023
23,012 posts
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Chrisity
I'll move my home point appropriately Jen ;-
Oct 2023
11:42am, 7 Oct 2023
1,739 posts
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JenHB
Drat! I didn't survive parkrun. Although I have now also found someone
Oct 2023
3:27pm, 8 Oct 2023
14,207 posts
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57.5 Degrees of Pain
It's most wanted time!

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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