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New Fetch Game: Hide and Seek

142 watchers
Jun 2020
4:51pm, 30 Jun 2020
18,702 posts
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Angus Clydesdale
Yes, you can only hide in places you’ve previously been this month.
Jun 2020
4:54pm, 30 Jun 2020
922 posts
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Groundhog
I wonder if Beanie is actually registered for the game. Can't think why she wouldn't be able to see her June training all over her square otherwise.
Jun 2020
4:54pm, 30 Jun 2020
34,079 posts
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Night-owl
Thought so, had already done so. Looking forward to next month
Jun 2020
4:57pm, 30 Jun 2020
10,813 posts
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MazH
Fetch, can you contact Beanie and set her up..... before the new month starts...

#savethebean
Jun 2020
5:32pm, 30 Jun 2020
24,275 posts
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fetcheveryone
It looks like she's already hiding. #ninjabean
Jun 2020
5:41pm, 30 Jun 2020
34,082 posts
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Night-owl
Fabulous

#findbeanie
Jun 2020
6:31pm, 30 Jun 2020
10,814 posts
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MazH
Excellent!

Double props to whomever finds the bean!
Jun 2020
6:57pm, 30 Jun 2020
5,687 posts
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Raemond
(fnar)
Jun 2020
7:26pm, 30 Jun 2020
5,704 posts
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minardi
Is there a badge for finding beanie?
Jun 2020
7:28pm, 30 Jun 2020
50,483 posts
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Diogenes
Rae, you’re such a Rugby player

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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