FetchPoint: The Game

7 lurkers | 284 watchers
13 May
11:23am, 13 May 2024
8 posts
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Sabientje
Thans you.
14 May
2:13pm, 14 May 2024
6,557 posts
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jelly
Hopefully just took out 12 bugs with a 5km run!
14 May
2:39pm, 14 May 2024
40,962 posts
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Ness
Well done! Reminds me that I need to have a rough plan for a bug squishing route tomorrow.
14 May
2:47pm, 14 May 2024
6,558 posts
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jelly
Position 73 with 1604, just making a place here so I can see how long it takes me to get back to where I was! ( 14th May)
14 May
2:48pm, 14 May 2024
6,559 posts
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jelly
Yes, i will see how it goes hopefully try to get the rest of my bugs by the end of the week!
14 May
3:08pm, 14 May 2024
36,079 posts
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Sushi
What happens when you shift location. I'm away next week and can't remember if tge bugs etc just stay same or change
14 May
4:10pm, 14 May 2024
394 posts
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Bright Strider
Sushi, if you move your Fetchpoint location, the bugs move with your circle. They are rearranged, and date from when you moved them. So, the newly laid ones have the full 30 days before they expire.
14 May
4:10pm, 14 May 2024
3,241 posts
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CumbriAndy
Everything stays where it is except your own (red) bugs - any bugs you have will follow you to the new location and have their 'created on' date reset. New markers will start springing up around the new location as soon as the refresh code runs.
14 May
4:27pm, 14 May 2024
40,968 posts
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Ness
Quick question for those who've been playing the game for longer than me. I've just been using the route plotter using the Fetchpoint map layer switched on. I've noticed that some areas I marked as 'inaccessible' because they were in the middle of farmer's fields and I didn't think it was wise to trespass, are now accessible because they've had a housing estate put on them. Does anyone know if it's possible to change these zones 'inaccessible' status?
14 May
4:30pm, 14 May 2024
6,270 posts
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RRR-CAZ 🇬🇧
I believe you just have to travel through the zone Ness

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