FetchPoint: The Game

284 watchers
Oct 2021
9:58pm, 25 Oct 2021
81,391 posts
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Hanneke
I have a slightly bigger buffer tonight, fingers crossed :)
Oct 2021
11:46pm, 25 Oct 2021
1,419 posts
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Cheeky’s Dad
🤞
Oct 2021
11:52pm, 25 Oct 2021
772 posts
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Steve NordRunner
I have a question about relays. Do you have to run where the relay wants to go after running over it, or is it sufficient that you have been where it wants to go at some time in the outing, whether before or after running over the relay?
Oct 2021
12:40am, 26 Oct 2021
81,396 posts
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Hanneke
You can run through them in any direction and they will go the furthest in the direction they go achieved on your run.
JCB
Oct 2021
4:42am, 26 Oct 2021
2,704 posts
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JCB
Jelly, it looks like when editing a route you can click the fetchpoint button and it’ll show you the fetchpoint overlay.

Is that the sort of thing you’re after?
JCB
Oct 2021
4:46am, 26 Oct 2021
2,705 posts
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JCB
When in an activity you’ve already done, if you have a map, there is a button on the left to display the fetchpoint overlay. The button has a fetchpoint flower on it.
Oct 2021
8:38am, 26 Oct 2021
81,397 posts
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Hanneke
Morning Fetchpointers!
It has arrived :)
Oct 2021
8:53am, 26 Oct 2021
26,648 posts
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fetcheveryone
Well done Hanneke!

On an unrelated point, I have noticed occasions where players have paused their watch just before they hit a traffic light marker, then unpausing it when they have passed it. I am all for creative play, but I felt that this wasn't in the spirit of the game. I've added a note to the game guide.
JCB
Oct 2021
8:58am, 26 Oct 2021
2,706 posts
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JCB
Well done Hanneke!

That’s really devious, Fetch. (Going to look at the game guide for more info.)
Oct 2021
9:01am, 26 Oct 2021
235 posts
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Bright Strider
Hi Fetch,
Could you move the new bit to under 'traffic lights'? It is specifically about them. At the moment it is under 'general', of course.

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