Apr 2021
4:29pm, 15 Apr 2021
20,693 posts
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Rosehip
I've cleared quite a few that were inaccessible due to flooding - and marked as such because my bugs always made bee-lines for the wettest bits. I've also cleared quite a few that look like mistakes and explain why one of my usual paths never seemed to get jewels on it
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Apr 2021
4:35pm, 15 Apr 2021
33,220 posts
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Old Croc
the joy of being next to a barracks and a railway line
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Apr 2021
4:45pm, 15 Apr 2021
199 posts
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Bright Strider
A lot of mine are in farmers' fields. I've removed a few that are on tracks that are now much drier and less muddy. The new look of the symbols is good, and I am liking the toggle button. Thanks, Fetch.
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Apr 2021
5:23pm, 15 Apr 2021
2,388 posts
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JCB
If we’re sharing, here’s mine:
There are lots of fields to the south that are also inaccessible but nothing shows there very often. 🙃
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Apr 2021
5:42pm, 15 Apr 2021
14,674 posts
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NDWDave
“I'm working towards making the layer toggle-able, but there's a bug somewhere.”
It wouldn’t be fetchpoint if you got rid of all the bugs from the game : )
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Apr 2021
5:45pm, 15 Apr 2021
200 posts
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Bright Strider
Fetch, Could you switch the default to 'off', please? I'm generally not going to go in inaccessible parts, and the no entries distract me from where I could go. Clearly, it is a useful function. I much prefer having it. It is good to be able to check the inaccessible parts, and to easily undo our misclicks.
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Apr 2021
7:07pm, 15 Apr 2021
52,235 posts
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Velociraptor
Do I win?
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Apr 2021
7:23pm, 15 Apr 2021
2,923 posts
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Oscar the Grouch
Yes. Yes you do.
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Apr 2021
8:17pm, 15 Apr 2021
2,259 posts
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Snoot
When you zoom in V’rap it is actually very organised and clearly built up over some time!!
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Apr 2021
9:17pm, 15 Apr 2021
52,236 posts
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Velociraptor
Yes, zoomed in it's only a few points away from being a sea of red with a few roads and footpaths running through it because it's a very small town surrounded by farmland.
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