Hi ,
It looks like you're using an ad blocker.



The revenue generated from the adverts on the site is a critical part of our funding - and it's because of these ads that I can offer the site for free. But using the site for free AND blocking the ads doesn't feel like a great thing to do, which is why this box is so large and inconvenient. Some sites will completely block your access, but I'm not doing that - I'm appealing to your good nature instead. Did you know that you can allow ads for specific sites, whilst still blocking them on others?

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Ian Williams aka Fetch
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Who Squares Wins!

3 lurkers | 173 watchers
Jun 2018
9:59am, 21 Jun 2018
2,631 posts
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westmoors
Just over 7 miles run this morning entirely in my grid!
Jun 2018
10:07am, 21 Jun 2018
19,505 posts
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fetcheveryone
Hmmm, roberto?
Jun 2018
10:26am, 21 Jun 2018
1,287 posts
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CumbriAndy
Fetch - took a bit of finding, but you posted the scoring system on 4th June (Page 133 of this thread). Might be worth adding to the sidebar or to the game home page?
Jun 2018
10:30am, 21 Jun 2018
19,507 posts
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fetcheveryone
Done, ta. I'll update the game guide at some point soon hopefully.
Jun 2018
10:58am, 21 Jun 2018
2,953 posts
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ferret
iRicey :-( I know that feeling, (have some cake) but not this week. Losing 33/104 now to Mrs Jigs, I’m now sulking in a 🚗😂
Jun 2018
11:12am, 21 Jun 2018
188 posts
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njosmith
An idea about be able to move your home point. The more you move your home point the more points you should be able to score. So one option might be to add the ability to move the home point more often but to penalise excessive home point moving by reducing the number of points that be be scored by the number of home point moves each week? So if you were to move 7 times in a week you lose 7 points from your score at the end of the week. Just an idea.
Jun 2018
12:51pm, 21 Jun 2018
21 posts
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roberton
njosmith: I think the idea of being able to move your home point more but it cost you is a good one. Would need to be a way bigger penalty than a point per move though.
Jun 2018
12:57pm, 21 Jun 2018
22 posts
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roberton
Fetch: sorry about the "hmmmm"!

I think being able to surrender might be a good idea, but you since you lose anyway there would need to be a reason to do it. Giving extra points to your opponent doesn't appeal because they will get get plenty anyway. Maybe better would be that you can surrender occasionally and the benefit is you don't lose as much ranking as your otherwise would have done? But as I said, it's limited how often you can surrender so it becomes a tactical thing.

More generally though, with new scoring system I wonder if there is a problem with the ranking system. The original rules made it like ELO for chess, where it was a zero sum game. Now the system means that the total ranking points is always going up. That's great! More points for everyone!

But it means that if you join the game a few months after the rest of us, you are never going to be able to catch up no matter how much you try. Sorry suckers.
Jun 2018
1:09pm, 21 Jun 2018
190 posts
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njosmith
Under the current ranking system maybe new entrants to the game should start at the median score rather than at 1000
Jun 2018
1:17pm, 21 Jun 2018
28,356 posts
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Diogenes
I think one move a week is plenty. Let’s you deal with things like holidays and work trips, but doesn’t let you optimise your square for every run.

Can I plug my idea again, about scaling square size so that those who run long don’t have to run strange routes within the confines of their square, or else have many of their miles not count.

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