New Fetch Game: Hide and Seek

142 watchers
May 2020
10:21am, 2 May 2020
7,563 posts
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chunkywizard
I like the idea of putting a points system in place. Points for number of days in hiding and then points for finding people.
May 2020
10:24am, 2 May 2020
11,600 posts
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NDWDave
I moved my grid mid month during April so actually my hiding point is on the M25 now. If anyone catches me, they have broken the law
May 2020
10:30am, 2 May 2020
48,134 posts
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Diogenes
I’m out running. Not been found yet, afaik.
May 2020
10:34am, 2 May 2020
48,135 posts
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Diogenes
Anyway, this is where I am right now

May 2020
10:57am, 2 May 2020
3,952 posts
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westmoors
Not been found yet. My feet are getting cold though as the stream is more like a river at the moment!
May 2020
11:00am, 2 May 2020
48,136 posts
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Diogenes
If I am found before I get to log this run, I think I will have found a lot of you Northerners.
May 2020
11:03am, 2 May 2020
17,856 posts
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Angus Clydesdale
Good job I didn’t hide in that steading, tempting though it was. Ditch is always best! :)
May 2020
11:19am, 2 May 2020
4,647 posts
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Vancouver Jogger
OK - so a couple of people have mentioned points, so at the risk of cries of 'why do you have to turn everything into a competition?' (something that I am constantly saying to the mini VJs)...my thoughts - whilst hanging out the washing.

I doubt this is going to last a month - it will be interesting to see how near completion it is by the end of a week...so how about making this a weekly game? That will also limit the number of hiding squares you can build up as you only get to hide based on one week rather than one month's activity.

Clearly the main aim is not to be found and therefore whatever points system used it needs to reward those who stay hidden longest over those who find the most people - and properly reward/compensate that last hider as they become the first seeker next time.

Also it needs to be done in such a way that one bad week (found on day one) doesn't put you out of the running in the overall scores. And it needs to be done in such a way that new joiners have the ability to be competitive fairly quickly (rolling score based on the last x weeks, for example).

I also know nothing about coding so have no idea how realistic or possible these ideas are.

Hiders:

Score 1 point if found in first 10% of people
Score 2 points if found in next 10% of people etc
etc with bonus points for being in the last 3, 2 and then the last person.

This would give a max hiding score of 10 + whatever bonus for being last person hiding.

Finders:

This is more tricky to get right. Obviously the earlier you are found the potential you have to find more people - but you don't want to overly reward people for being found early.

I'll come back to this after I've hung up some washing!
May 2020
11:25am, 2 May 2020
3,955 posts
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westmoors
I don't see why we have to make it competitive. Why not just have badges for being in the last x % found, or for finding x people.
May 2020
11:26am, 2 May 2020
3,956 posts
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westmoors
This one just made me LOL

LouiseRuns 🌹🇬🇧 🇪🇺 hit Fragile Do Not Bend with a pompom

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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