New Fetch Game: Hide and Seek

5 lurkers | 141 watchers
26 Jul
6:11pm, 26 Jul 2024
19,785 posts
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NDWDave
Bump
26 Jul
6:20pm, 26 Jul 2024
46,068 posts
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Night-owl
Thanks
28 Jul
7:26am, 28 Jul 2024
15,073 posts
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Little Nemo
ninja
31 Jul
7:13am, 31 Jul 2024
34,917 posts
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Old Croc
nearly forgot to hide
1 Aug
6:56pm, 1 Aug 2024
7,864 posts
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Winniefree
That went well then! Found in Jig’s first outing.
1 Aug
6:58pm, 1 Aug 2024
19,832 posts
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NDWDave
Some lucky people there as there were quite a few ninja corners on that route
1 Aug
7:40pm, 1 Aug 2024
1,040 posts
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Funky Chicken
I think that’s the fastest I’ve been found! Shame I won’t be running again in-grid until Tuesday or Wednesday next week!
1 Aug
7:46pm, 1 Aug 2024
4,759 posts
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WayOfTheDodo
Wow, found already! Time to go hunting… sorry, seeking 😀
1 Aug
8:04pm, 1 Aug 2024
14,501 posts
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Jigs
That's shaken things up a bit. :)
Collected all the Rundle numbers on my ride so I earned myself a badge too.
1 Aug
10:02pm, 1 Aug 2024
19,846 posts
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57.5 Degrees of Pain
Jigs wrote:That's shaken things up a bit. Collected all the Rundle numbers on my ride so I earned myself a badge too.
Well done in both games!

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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