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New Fetch Game: Hide and Seek

2 lurkers | 142 watchers
Nov 2020
2:45pm, 30 Nov 2020
6,129 posts
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mistletoe minardi and wine
:-o
Nov 2020
3:22pm, 30 Nov 2020
12,817 posts
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JK *chameleon*
That sounds lovely! Now who wants to go digging around in the devil's hole to find you? ;)
Nov 2020
5:34pm, 30 Nov 2020
10,553 posts
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Mandymoo
I would quite like to be found early so I can go searching
Nov 2020
5:38pm, 30 Nov 2020
55,414 posts
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Diogenes
I tried that last month and it didn't work very well so I've gone back to proper hiding.
Nov 2020
8:54pm, 30 Nov 2020
13,357 posts
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NDWDave
Good luck finding me...
Nov 2020
9:02pm, 30 Nov 2020
152 posts
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Santis
NDWDave - give me a clue. North, South, East or West? Or should I just start digging?
Nov 2020
9:05pm, 30 Nov 2020
6,801 posts
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Mer-Rae Christmas
Oh, go on then :clicks random square:

We still don't get badges for this, do you we?
Nov 2020
9:21pm, 30 Nov 2020
13,358 posts
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NDWDave
North East...
Dec 2020
12:13am, 1 Dec 2020
11,224 posts
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MazH
Good luck a’body!

Invisibility Cloaks on!
Dec 2020
6:08am, 1 Dec 2020
35,063 posts
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Night-owl
Sassy be quiet. Trying to get some kip

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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