FetchPoint: The Game

284 watchers
Jul 2020
12:24pm, 29 Jul 2020
36,857 posts
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Nellers
I should have kept quiet and gone back out quick shouldn't I?

Thanks for keeping us honest Fetch.
Jul 2020
12:36pm, 29 Jul 2020
1,133 posts
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BarefootEm
Oh no!! You mean I didn't actually need to do the extra run yesterday? It would have squished it anyway, had I just left it alone to upload?

le sigh!

Ah well, all goes towards that yearly target doesn't it :)
Jul 2020
12:36pm, 29 Jul 2020
1,134 posts
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BarefootEm
And yes Nellers... you could have kept quiet a little longer ;)
Jul 2020
12:52pm, 29 Jul 2020
3,685 posts
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kstuart
Blame me i raised it first :p

I shall run somewhere else later now perhaps albeit i was going in that direction to see if they started the roadworks yet which i fairly sure is a yes cos the diversion signs have appeared. Be useful to see how much road is blocked though for biking purposes.
Jul 2020
4:58pm, 29 Jul 2020
6,793 posts
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sallykate
I stopped playing about ten days ago but am back on it now. Just had to mark a bug as unreachable about three times as it was first on a golf course which I can't access and then in another inaccessible area. Fingers crossed I'll be bug-free tomorrow and can start building up to the 30 days target again.
Jul 2020
7:18pm, 29 Jul 2020
14,701 posts
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Ultra Sparkly Bridget (USB)
Only just back from my run, haven’t uploaded yet but am already 52 points up on the day thanks to my traffic lights
Jul 2020
7:40pm, 29 Jul 2020
36,861 posts
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Nellers
I've been out of commission for a bit with a dodgy knee so I've gone from having a run of bug-free-ness to having a three figure penalty this morning. Out on the bike in the morning to try to trim that down a little.
Jul 2020
8:24pm, 29 Jul 2020
3,686 posts
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kstuart
What triggers traffic lights to appear? I assume you need someone else close by possibly with overlapping circles?
Jul 2020
1:36pm, 30 Jul 2020
24,466 posts
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fetcheveryone
Traffic lights only appear when your player density is 1 or above.

Player density is the number of players that have circles that touch or intersect your own, who have *also* logged into Fetch within the last seven days.

I've just added a column in the database to also record the last time that someone actually viewed Fetchpoint. After giving it a while to bed in, I can nudge the ones who haven't visited - so we might drop some players, but only the inactive ones.
Jul 2020
2:42pm, 30 Jul 2020
47,769 posts
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Velociraptor
It quite suits us to have inactive players in the vicinity. We can infect their bugs and swipe their jewels :)

We have loads of traffic lights land in and around our circle (eL Bee! and I overlap almost completely and there are no other active players nearby although one has visited recently). I owned 12 at one point last month.

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Maintained by Naomi P

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