Jul 2020
12:24pm, 29 Jul 2020
36,857 posts
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Nellers
I should have kept quiet and gone back out quick shouldn't I?
Thanks for keeping us honest Fetch.
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Jul 2020
12:36pm, 29 Jul 2020
1,133 posts
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BarefootEm
Oh no!! You mean I didn't actually need to do the extra run yesterday? It would have squished it anyway, had I just left it alone to upload?
le sigh!
Ah well, all goes towards that yearly target doesn't it
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Jul 2020
12:36pm, 29 Jul 2020
1,134 posts
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BarefootEm
And yes Nellers... you could have kept quiet a little longer
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Jul 2020
12:52pm, 29 Jul 2020
3,685 posts
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kstuart
Blame me i raised it first
I shall run somewhere else later now perhaps albeit i was going in that direction to see if they started the roadworks yet which i fairly sure is a yes cos the diversion signs have appeared. Be useful to see how much road is blocked though for biking purposes.
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Jul 2020
4:58pm, 29 Jul 2020
6,793 posts
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sallykate
I stopped playing about ten days ago but am back on it now. Just had to mark a bug as unreachable about three times as it was first on a golf course which I can't access and then in another inaccessible area. Fingers crossed I'll be bug-free tomorrow and can start building up to the 30 days target again.
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Jul 2020
7:18pm, 29 Jul 2020
14,701 posts
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Ultra Sparkly Bridget (USB)
Only just back from my run, haven’t uploaded yet but am already 52 points up on the day thanks to my traffic lights
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Jul 2020
7:40pm, 29 Jul 2020
36,861 posts
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Nellers
I've been out of commission for a bit with a dodgy knee so I've gone from having a run of bug-free-ness to having a three figure penalty this morning. Out on the bike in the morning to try to trim that down a little.
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Jul 2020
8:24pm, 29 Jul 2020
3,686 posts
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kstuart
What triggers traffic lights to appear? I assume you need someone else close by possibly with overlapping circles?
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Jul 2020
1:36pm, 30 Jul 2020
24,466 posts
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fetcheveryone
Traffic lights only appear when your player density is 1 or above.
Player density is the number of players that have circles that touch or intersect your own, who have *also* logged into Fetch within the last seven days.
I've just added a column in the database to also record the last time that someone actually viewed Fetchpoint. After giving it a while to bed in, I can nudge the ones who haven't visited - so we might drop some players, but only the inactive ones.
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Jul 2020
2:42pm, 30 Jul 2020
47,769 posts
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Velociraptor
It quite suits us to have inactive players in the vicinity. We can infect their bugs and swipe their jewels
We have loads of traffic lights land in and around our circle (eL Bee! and I overlap almost completely and there are no other active players nearby although one has visited recently). I owned 12 at one point last month.
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