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Checkpoints

27 watchers
Jul 2016
2:18pm, 19 Jul 2016
17,439 posts
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fetcheveryone
I uploaded the change at about 9am - so it might have missed todays. And as per my previous post, I'd not enabled it for the people who had turned fmail notification off. You might just have to wait until your next run.
Jul 2016
2:22pm, 19 Jul 2016
3,120 posts
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chunkywizard
Ok chief, got it. Cycle, run, cycle scheduled for this evening so will check after that
rhb
Jul 2016
9:18pm, 19 Jul 2016
762 posts
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rhb
Cool, thanks:

Jul 2016
9:58pm, 19 Jul 2016
10,860 posts
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paul a
How do you turn it off?
Jul 2016
10:35pm, 19 Jul 2016
17,440 posts
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fetcheveryone
I'll sort a method out tomorrow. Cheers :-)
Jul 2016
12:06pm, 20 Jul 2016
9,051 posts
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DocMoye
Oh love the checkpoint box on the glasses view
Jul 2016
1:02pm, 20 Jul 2016
17,441 posts
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fetcheveryone
Thank you :-)

Those of you who would like to leave the game, there's a 'Leave Game' option on this page:

http://www.fetcheveryone.com/checkpoints.php
Jul 2016
5:45pm, 22 Jul 2016
1,908 posts
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K5 Gus
Many thanks for adding the checkpoint times into bottom of the Glasses View - that's actually better than the email we used to get as it it there permanently now, whereas I used to delete the emails and therefore lost the data :-)

One question - if I do a new Best Time for a pair of checkpoints, will that update the Best Time shown in older runs for that same pair ? ie is the Best Time we see stored as part of the run or do you go and retrieve the latest Best Time when we do the glasses view ? (ps I don't think I have a preference either way, just interested to know :-) )
Jul 2016
4:58pm, 27 Jul 2016
9 posts
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Dragon_Reborn
While doing updates, would it be possible to have a global leader board, not just the selected area? Many of my links cross boards and I am curious as to how I compare to all the other players.
Note. Fetch games make me want to try new routes and run/cycle a little faster! Thanks
Jul 2016
8:24pm, 27 Jul 2016
79 posts
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Ndwdave
+1 on the global board.

About This Thread

Maintained by fetcheveryone
I've been working on a bit of code today that takes any route, and reduces it to a set of checkpoin...
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