New Fetch Game: Hide and Seek

3 lurkers | 141 watchers
13 Aug
5:01pm, 13 Aug 2024
285 posts
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cheshire lady
I feel it might now be obvious where I’m hiding 🫣
13 Aug
5:11pm, 13 Aug 2024
20,178 posts
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Gooner
Nah, it's still a mystery 😉
13 Aug
7:23pm, 13 Aug 2024
27,557 posts
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Sigh
That's the middle of a farmer's field for me, so I'm not flushing you out :-)
13 Aug
7:29pm, 13 Aug 2024
32,885 posts
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Rosehip
On my map you're in Hangman's Spinney - I hope someone finds you...
13 Aug
8:10pm, 13 Aug 2024
286 posts
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cheshire lady
It must due to this cloak I put over myself 😉
14 Aug
12:02am, 14 Aug 2024
42,991 posts
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Mrs Jigs (Luverlylegs)
I will hopefully find you in the morning 🤞@cheshire lady
14 Aug
9:16am, 14 Aug 2024
42,998 posts
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Mrs Jigs (Luverlylegs)
You should have your badge now :-)
14 Aug
2:16pm, 14 Aug 2024
287 posts
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cheshire lady
Thanks @Mrs Jigs (Luverlylegs) was wondering if I didn’t get found, would I ever get a badge 😂
14 Aug
2:18pm, 14 Aug 2024
43,001 posts
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Mrs Jigs (Luverlylegs)
I am not sure you would so I moved my homepoint to be able to find you :-)
14 Aug
2:18pm, 14 Aug 2024
288 posts
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cheshire lady
Much appreciated

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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