New Fetch Game: Hide and Seek

141 watchers
Oct 2020
7:25pm, 28 Oct 2020
13,039 posts
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NDWDave
Bump
Oct 2020
7:58pm, 28 Oct 2020
10,316 posts
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Mandymoo
Thanks for the bump, have just hidden
Oct 2020
7:59pm, 28 Oct 2020
34,883 posts
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Night-owl
*hides*
Oct 2020
8:02pm, 28 Oct 2020
18,332 posts
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Rosehip
can I hide as well as be the first seeker? -

oh, looks like I can :)

next Q - do walks count? if so I'll try to remember to log Ralph's two little loops as well on Sunday

Almost 5, 4 ,3 2 , 1 ..... time

Go hide folks and hide well - I have optimised my grid for seeking...
Oct 2020
8:27pm, 28 Oct 2020
13,041 posts
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NDWDave
Yes - I’m pretty sure walks count
Oct 2020
8:28pm, 28 Oct 2020
2,164 posts
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BarefootEm
yeah anything counts, run, walk or bike :)
Oct 2020
8:28pm, 28 Oct 2020
894 posts
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Margarita
I'm hidden.
Oct 2020
8:29pm, 28 Oct 2020
18,339 posts
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Rosehip
:)
Oct 2020
8:31pm, 28 Oct 2020
54,272 posts
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Diogenes
I’m standing in the middle of the town square jumping up and down, waving, and blowing a trumpet.
Oct 2020
8:53pm, 28 Oct 2020
20,250 posts
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Angus Clydesdale
Have you won favour with a difficult child?

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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