FetchPoint: The Game
3 lurkers |
284 watchers
Apr 2021
7:12pm, 19 Apr 2021
14,693 posts
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NDWDave
My home circle is a combination of farmland, golf courses, and people with massive gardens. Still plenty of places to run though. Looks a bit shouty when I have the no entry signs on though |
Apr 2021
7:09am, 20 Apr 2021
41,106 posts
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DocM
i find the not entry signs a bit shouty too.
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Apr 2021
7:31am, 20 Apr 2021
2,938 posts
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Oscar the Grouch
Agree. I'd prefer the default to be off for those
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Apr 2021
7:54am, 20 Apr 2021
203 posts
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Bright Strider
I did suggest it, but the thread was pretty busy around then.
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Apr 2021
7:55am, 20 Apr 2021
2,333 posts
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CumbriAndy
So did I
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Apr 2021
9:58am, 20 Apr 2021
41,107 posts
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DocM
ive had to mark absolutely loads of stuff unreachable today. its as if some of the unreachable areas have just been forgotten. for the last couple of years at least ive rarely needed to mark anything unreachable
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Apr 2021
10:09am, 20 Apr 2021
3,493 posts
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Bob!
Yes, same DocM
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Apr 2021
10:12am, 20 Apr 2021
5,050 posts
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westmoors
I've added a feature request to have the inaccessible markers to be off as default. fetcheveryone.com/featurerequests-open.php?sort=id&keyword=1109#feature1109 |
Apr 2021
11:16am, 20 Apr 2021
204 posts
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Bright Strider
Thanks, Westmoors. I've voted for it. I've created a different one, to allow the bumping of bugs: they are moved but without leaving an 'inaccessible' marker. Bumping could be for temporary inaccessibility, or for when you don't know the area and think the bug might not be squashable, but you're not completely sure, and have other things to do that day than make repeated squash attempts. This change would probably raise the accuracy of the 'inaccessible' markers, over time. It is feature request 1108. |
Apr 2021
11:35am, 20 Apr 2021
3,494 posts
|
Bob!
BS You now have the ability to turn off the innaccessible markers so if you mark somewhere as innaccessible and later find it's accessible you just undo the no entry sign. |
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