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New Fetch Game: Hide and Seek

140 watchers
Nov 2021
12:11pm, 7 Nov 2021
1,071 posts
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Stevce
Well done Alice - two left :-)
Nov 2021
12:18pm, 7 Nov 2021
8,847 posts
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Alice the Camel
:-)

Soz RogT!
Nov 2021
12:55pm, 7 Nov 2021
42 posts
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Evan
Is getting eaten by a camel a big improvement over a llama?
Nov 2021
1:10pm, 7 Nov 2021
223 posts
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JenHB
Sweetie - we can go off some people you know..
Nov 2021
5:32pm, 7 Nov 2021
1,074 posts
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Stevce
Yeah - well done team - we got them all - great team work - you are the best
Nov 2021
5:43pm, 7 Nov 2021
32,688 posts
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Sushi.
So next month it'll be an ever increasing army of Old Men
Nov 2021
5:46pm, 7 Nov 2021
8,852 posts
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Alice the Camel
Fitting that you should be the one to tie up the loose ends, stevce. Well played!
Nov 2021
5:50pm, 7 Nov 2021
1,076 posts
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Stevce
I knew where they were hiding all along Alice - the secret is all in my book I ranted about last month - nothing to do with fluke or pure luck it is skill, skill, skill ! lol
Nov 2021
5:52pm, 7 Nov 2021
8,853 posts
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Alice the Camel
:-)
Nov 2021
5:57pm, 7 Nov 2021
32,690 posts
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Sushi.
Lol Stevce.

Does this mean we'll be an army of Steve's again in Jan then?

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.
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