Game: Icon Hurt & Heal

13 watchers
Jan 2011
9:33am, 23 Jan 2011
1,363 posts
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JamieKai *chameleon*
Excitabubble - so you're pleading a case of right place, right time? Hmm... But yes, you definitely topped the table with most kills :)
Jan 2011
9:44am, 23 Jan 2011
2,229 posts
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Snapstinget
It is shocking how mainstream the top 10 are
Jan 2011
10:29am, 23 Jan 2011
152 posts
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SuperDave!
If you look over the results the smileys hardly get a mention for at least 20 pages. They were largely ignored in the early stages which meant they lasted longer. Nice tactic.
Jan 2011
10:29am, 23 Jan 2011
4,989 posts
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CrazyLegs
Thanks for a great game and entertainment JK!!

I'm still slightly gutted the horse icon went out so early on!!
Jan 2011
10:30am, 23 Jan 2011
153 posts
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SuperDave!
Just jealous because my moon took such a pounding, fnar fnar.
Jan 2011
11:17am, 23 Jan 2011
95 posts
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mushroom cat
Great game JK :-) When is the next one?????????????
Jan 2011
11:53am, 23 Jan 2011
975 posts
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monki
There's a number of ways the game could be extended. Currently we're concentrating on killing and survival - you could add new 'badges' - eg wingman/assists - those who set up kills; paramedic - heals from 1; lostcausechaser - healing the same icon three times; bully - hurts same icon three times etc etc; family - heals the icon of the last person to heal your 'champion'.

You could invent extra 'interventions' - eg pray - once per game restore all life to specified icon (or maybe double the current life of an icon); sacrifice your heal to hurt two icons 1 apiece; sacrifice your hurt to heal two icons 1 apiece; boomerang hurt - don't figure in the life totals for specified time (eg boomerang 48 *icon* would hurt it in 48 hours instead of now. Extra complexity - nominate a champion icon - you can extra-hurt another icon if you also hurt your own (eg -3 and -1 respectively). It would be nice to have stealth and/or random modes, but they rely more on trust of the game admin - which I'm sure we do, but one of the good things about this game is the transparency.

Yes, I do miss playing D&D, why do you ask?
Jan 2011
1:23pm, 23 Jan 2011
1,364 posts
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JamieKai *chameleon*
monki - I was thinking of ways to add some complexity (although perhaps not quite that much ;)) and may come back to you on some of these... The one major change that I may put in is 48hr instead of 24hr - this is more to lessen the impact for me, really, as at times I was spending up to two hours when I got home from work catching up...

Anyway... I'm just going to log my LSR (planned 14 miles, did 15.5 including a rather vicious hill in Heaton Park - that'll help my Conquercise stats) then I'll put some details up about Fantasy FetchIcon...
Jan 2011
3:49pm, 23 Jan 2011
213 posts
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Reiver
Very good game JK. I can certainly appreciate the time involved in keeping everything updated. Well done. :-)
Jan 2011
4:50pm, 23 Jan 2011
6,494 posts
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sioux
Thanks JK.

Was fun but I still think the cool kids got booted 1st

About This Thread

Maintained by JamieKai *chameleon*
Icon Hurt & Heal - check out the rules on page 1...

Join the group for info on future games...

Final standings:
1st: ;) 2nd heart 3rd: run 4th: :) 5th: :-O 6th: muppet 7th: star 8th: death 9th: :-P 10th: duck
11th: luck 12th: idea 13th: champagne 14th: pig 15th: kingkong 16th: medal 17th: swim 18th: bunny 19th: crab 20th: :(
21st: cake 22nd: koala 23rd: tux 24th: horse 25th: postracesnack 26th: blackcat 27th: moon 28th: kiss 29th: decorate 30th: zebra
31st: hat 32nd: cow 33rd: pint 34th: chameleon 35th: blackheart 36th: blueshoes 37th: choc 38th: dino 39th: snow 40th: panda
41st: bolt 42nd: pram 43rd: toast 44th: sprout 45th: snowman 46th: gorilla 47th: chaffinch 48th: bighug 49th: dolphin 50th: slowdownyoumovetoofast

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