Nov 2012
10:02am, 1 Nov 2012
3,816 posts
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.B.
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Nov 2012
7:03pm, 1 Nov 2012
3,081 posts
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BaronessBL
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Nov 2012
7:44pm, 1 Nov 2012
5,669 posts
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JamieKai *chameleon*
Okay, the secret system...
Each icon was placed into one of five groups. Lets call them A, B, C, D, E (as that is what I called them ;))
Now then, when a battle took place, a random number (between 0 and 1) was generated in ExCel, to see if the attacking icon overcame the defending icon. If the icons were the same group, the number needed to be 0.5 or higher. However, if they were a different group, then I used a comparison table.
For example: v (A v A) - would need to score 0.5 to win. v (A v B) - would need 0.75 to win. v (A v C) - would always lose. v (A v D) - would always win. v (A v E) - would need 0.25 to win.
For a winning attack, the victor would gain 2 HP, and 1 'secret' point. For a winning defence, the victor would gain 1 HP, and 3 'secret' points. For a losing attack, the loser would lose 2 HP and 2 'secret' points. For a losing defence, the loser would lose 3 HP and 2 'secret' points.
All icons started with 5 'secret' points. Every time this number reached 10 or higher, it was reset to 5 and the icon gained 10 HP. Every time this number reached 0 or lower, it was reset to 5 and the icon lost 10 HP.
And that is all.
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Nov 2012
7:48pm, 1 Nov 2012
5,670 posts
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JamieKai *chameleon*
The only advantage I had in the game was (a) knowing how battles could play out, and (b) always being able to play with an up to date set of lives. The fact that I all the top 4 icons is just luck. And perhaps people liking the same icons as me
All hail the winning !
(And once again, thanks go to becca7 for the design of such a great icon!)
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Nov 2012
8:13pm, 1 Nov 2012
3,083 posts
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BaronessBL
And you asked us if anyone had worked out the scoring system........ Like WTF I thought you just threw a dice for each one And whats and HP when it's at home?
Sauce............
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Nov 2012
8:27pm, 1 Nov 2012
3,820 posts
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.B.
lol BaronessBL, I'm glad it's not just me that didn't think the scoring system was straightforward! In fact I'm not sure I understand it after the explanation
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Nov 2012
8:31pm, 1 Nov 2012
4,353 posts
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becca7
I understood it up to "For a winning attack, the victor would gain 2 HP, and 1 'secret' point." and everything thereafter. I thought it was dice based as well. This Excel spreadsheet must be a thing of wonder!
I'm glad my creation the got to triumph in one of these contests at last.
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Nov 2012
1:24am, 2 Nov 2012
5,672 posts
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JamieKai *chameleon*
HP - hit-points... It's all pretty simple, really. The real magic in the spreadsheet was how it automagically generated the header at the top...
And the random function? Simply "=rand()" in an ExCel cel. It generates a real number bounded by 0 and 1...
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Jan 2022
11:59am, 13 Jan 2022
132,240 posts
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GregP
Test message - please ignore.
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Jan 2022
12:07pm, 13 Jan 2022
15,978 posts
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JK *chameleon*
What if I don't want to ignore your test message?
Thread necromancy in progress...
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