Feature Requests

Help ensure our updates are the best possible. Propose features and vote for your favourites. Use your golden ticket to highlight the thing you would most like to happen.
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You can vote for a maximum of 120 features.

Use Your Golden Ticket
Tick 'Gold' against any ONE request, to help me prioritise. You can move it at any time, and it comes back to you if I close your request.

FEATURE 1930

Funky Chicken 18th Sep 2024
Still seeing the 'Egg Hunt!' tab in Fetchpoint, might a Halloween version also prove popular, with pumpkins, witches' hats and candy, or some sort of 'trick or treat' points system to add an element of randomness to the scoring?
Bright Strider says: Or an All Hallows Day version. Collect the saints!
mk parkrun says: And a Christmas one. I've just seen Santa on my walk, that deserves points šŸ˜
  • Gold
    0
  • Yes
    59
  • Meh
    98
  • No
    15

FEATURE 1913

Winniefree 24th Aug 2024
Is it possible when moving location in any of the GPS games settings - i.e. moving your WSW grid, Fetchpoint circle, Rundle numbers or Hide and Seek grid, for the map to default to your current location on opening?
Bright Strider says: A search box and a find me button would be helpful.
Bright Strider says: This approach has potential drawbacks. You might be on your way to where you will be, but not there yet. In which case, current location would not be what you wanted.
Pothunter says: Unless youā€™re on your mobile your device may not know where you actually are.
  • Gold
    1
  • Yes
    16
  • Meh
    113
  • No
    14

FEATURE 1765

Rosehip 1st Jan 2024
Would having separate games leagues published on the club pages help with spreading the Fetcheveryone name - friendly local rivalry in fetchpoint or conquercise or Fetch miles? Thereā€™s a request below for more club leagues, that and a games one?
  • Gold
    0
  • Yes
    9
  • Meh
    96
  • No
    3

FEATURE 1747

Sampson 7th Dec 2023
Consolidate notifications (into a single notification) where they contain the same text and take you to the same URL, e.g. WSW score updates, Fetchpoint updates.
SpartanMyth says: Yes in general, but for WSW I like to know how many times my opponent has been extending their lead since my last login! Perhaps a "Ɨ4" note could indicate the number of collapsed messages?
  • Gold
    0
  • Yes
    41
  • Meh
    74
  • No
    4

FEATURE 1664

JCB 17th Jul 2023
Badge page: where applicable, have a link to an appropriate page. e.g. for mileage badge, link to the training log: for a fetchpoint/WSW/conquercise/rundle badge, link to the game; etc.
JCB says: Another example
JCB says: being checkpoints in the challenges, so a link to the challenge page could be followed
  • Gold
    0
  • Yes
    58
  • Meh
    71
  • No
    9

FEATURE 1613

Shortcut Cam 11th Apr 2023
Have a bike (and run) category called Fetchpoint
RunningRonnie says: Why would people select "No" here? Meh is understandable if you wouldn't use it, but you would not ever see it if you don't want it.
chunkywizard says: perhaps people don't want Fetch to waste time of this instead of a feature they voted for?
Pothunter says: I use tags for this type of thing so I can filter by activities
  • Gold
    0
  • Yes
    1
  • Meh
    102
  • No
    21

FEATURE 1594

Bright Strider 7th Mar 2023
Fetchpoint Spectator Bug
Specify a race day.
Upload the course.
On the day, your day's bug appears on the course.

You pick it up and squash it (if it is out or goes out of your circle).
After a marathon, you have done your exercise for the day.
Bright Strider says: One can move one's homepoint to where the race is and select 'Inaccessible' until the bug is on the course. But that would be time consuming and unpopular with family and friends.
  • Gold
    0
  • Yes
    7
  • Meh
    80
  • No
    36

FEATURE 1225

DocM 28th Sep 2021
Fetchpoint: separate cycling/multisport (to include those who have both cycled and run in the last 30 days) and walking/running only onto two separate leader boards.
says: I think this is good. I am well aware I am only at the top of the board because I cycle. I would be at the very bottom just walking... Happy to be separated from the runners, as I cannot run!
ā™Ŗā™« Synge ā™Ŗā™« says: Iā€™ll admit to not being active in this just now, but what if I just do one little ride to shops and all the rest is running, am I DQā€™d for a month?
says: Good point Synge...
Cheekyā€™s Dad says: As a non-cyclist it can seem a little strange that you plant flowers at the same rate on a bike when you can travel much further than you can on foot but then the same applies for running as compared with walking. I think, in the end, thatā€™s just the g
Cheekyā€™s Dad says: ā€¦ thatā€™s just the game
says: Cheeky, I think you are right... I walk and cycle but do not run for example. Would there then need to be a separate league for walkers as well?
Cheekyā€™s Dad says: Indeed and (as pointed out above) how many people only do one thing? And then weā€™ll have swimmers feeling left out. Nightmare! šŸ˜‚ Initially I was all for it but now Iā€™m thinking probably best leave well alone
says: Yes, same here!
gwowen says: Maybe one leader board, but you can filter out people who log mores miles cycling than running?
milemonster says: I love the idea of separation but think it should be done by a filter. So there's still one league but can be filtered for points picked up by a certain sport. But then what about bugs? Or maybe points picked up on a bike could be worth less? But then wha
milemonster says: ... Thinking about the bugs, jewells etc in my neighbourhood; some are in tight spots so running is easier than cycling to get those! Overall though cycling is easier to get to the top.
milemonster says: Maybe a solution is an opt in marker for your username to have a "primary sport" symbol next to it. E.g Milemonster šŸƒšŸ»ā€ā™‚ļø
JCB says: One idea: select the type of fetchpointing you want. Full. Run only. Cycle only. Walk only. Then only the appropriate activities are used for fetchpointing.
  • Gold
    3
  • Yes
    27
  • Meh
    94
  • No
    22

FEATURE 1148

Dvorak 9th Jun 2021
As well as showing a "best ever" total for Fetchpoint, show a rolling 365 day best. A lot of best evers will be very hard targets, but 365 days bests can be more attainable.
Snail says: A graph of the last 365 days would be cool too
  • Gold
    2
  • Yes
    58
  • Meh
    79
  • No
    9

FEATURE 1108

Bright Strider 20th Apr 2021
Fetchpoint: bump bug. Reasons for marking a bug as inaccessible:
1 Permanent inaccessibility.

2 Temporary inaccessibility.
3 Lack of local knowledge.
Add 'Bump' as a move option for bugs. It would move the bug but not mark the spot as inaccessible.
Bright Strider says: Wrt to lack of local knowledge, the players might be on holiday or visiting for work, both of which might mean that the territory is unfamiliar and that their time is not theirs alone.
StuH says: Too tempting for some to bump a bug because the CBA to go down that cul-de-sac. I was shocked at the amount accessible points blocked when I scrolled around the map.
Bright Strider says: Well, completely. This feature would avoid the CBAers 'polluting the pool' by abusing the inaccessible option. If they CBA, then any hope that they will remove the inaccessible marker having marked something accessible as inaccessible is probably vain. Ho
Bright Strider says: However, a 'bump' link would give them a quick way of not polluting the pool.
Bright Strider says: 'Your circle, your rules,' is oft repeated in the context of marking bugs as inaccessible. However, there is only one set of inaccessible markers, not one set per player; the maxim is not 'your circle, your inaccessible markers, your rules'. Playing by 'y
Bright Strider says: Playing by 'your circle, your rules' does not have to pollute the pool, and 'bump' would make keeping it clean a bit easier, so more likely to be done.
Nightjar says: I'd say lack of local knowledge could be considered the same as temporarily inaccessible. How long do you want it marking for though?
Nightjar says: The algorithm for marking any area ought to be somewhat temporary so that eventually bugs creep back but if you are actively playing then you would mark any new ones too.
Bright Strider says: There are two mechanisms: mark it as accessible or go through it. Iā€™m not sure the second method always works. Expiry would create more work for Fetch and his server, and local players.
  • Gold
    0
  • Yes
    14
  • Meh
    84
  • No
    40

FEATURE 1038

StuH 17th Jan 2021
Fetchpoint - Can we have a setting to turn off score notifications?
  • Gold
    0
  • Yes
    21
  • Meh
    109
  • No
    15

FEATURE 984

theOtherRichard 19th Nov 2020
Fetchpoint: bug nudge feature
Sometimes a bug is _just_ out of reach - and rather than using the nuclear option of marking it inaccessible, it would be good to just bump it across a little bit to avoid running through the cornfield.
theOtherRichard says: Maybe once a week, you can re-centre a bug somewhere within its existing circle of influence?
JCB says: Try moving your home point. The bugs will respawn šŸ˜‰
Oscar the Grouch says: That was a top tip!
Autumnleaves says: Or open shortcuts at the top of the screen, add training second option down.
Autumnleaves says: Sorry wrong feature!
ā™Ŗā™« Synge ā™Ŗā™« says: Marking a circle as inaccessible isn't nuclear, as it gets reversed next time someone goes there.
cerid says: No, itā€™s not a badge factory
theOtherRichard says: Thanks all. I'll carry on as we were then. And use JCB's top tip.
  • Gold
    0
  • Yes
    21
  • Meh
    127
  • No
    46

FEATURE 963

Night-owl 26th Oct 2020
In fetchpoint a badge for being bug free for a year
Drell says: tbh, some of us have enough trouble getting bug free for a single day...
Night-owl says: Think my record is about 2 weeks but some managed it lol
StuH says: I haven't managed 30 days, but those that have managed a whole year certainly deserve a badge.
Gooner says: Maybe stages up to it too as 30 days to a year is a bit of a leap!
DocM says: would be good to have a few badges for more than 30 days
MisterTea says: Need some more badges to get me back into this game. Yes to a year - but only if 2, 6, 9 months added as well
Bright Strider says: The game cycle is 30 days,; it used to be a year. Let's not take it too seriously.
Bright Strider says: The game cycle is 30 days,; it used to be a year. Let's not take it too seriously.
geordiegirl says: I canā€™t even be bug free for a day šŸ˜‚
Night-owl says: I admit Bright Strider has a good point
  • Gold
    0
  • Yes
    38
  • Meh
    111
  • No
    33

FEATURE 947

P.DuBā„¢ļø 15th Oct 2020
how bout a Dyson Badge. you can get this by 'cleaning up' your Fetchpoint map
StuH says: Hoover
Sigh says: So, to keep it brand neutral, a "You Suck!" badge?
Bright Strider says: What sort of cleaning? Total bug squashing? Marking several 'inaccessibles'?
JCB says: My mind thought getting all gems, bugs, etc. I did this once and hoped for a prize of some sort.
P.DuBā„¢ļø says: i was thinking more like getting all bugs and gems, just bugs is too easy
says: I cleaned mine up of all bugs, jewels etc, thinking that would attract a bonus but it didn't. Was a real pain, all walking, very hilly too... Half my cirvle is on the slope of a 700 metre high hill!
  • Gold
    0
  • Yes
    30
  • Meh
    105
  • No
    39

FEATURE 936

westmoors 5th Oct 2020
Please could Fetchpoint and Hide+Seek have the long/lat/nickname for setting the homepoint like WSW.
  • Gold
    0
  • Yes
    33
  • Meh
    112
  • No
    19

FEATURE 864

Mr Stick 24th Aug 2020
Fetchpoint markers table - Please add "last visited" column.
It would be helpful to know when I next need to visit my traffic lights, etc without clicking on each of them on the map.
Gooner says: I voted no because I feel it's part of the game. They can be a valuable resource in busy areas so they should require a little work to maintain. Can't make everything too easy.
westmoors says: Agree with Gooner
Mr Stick says: @Gooner - Surely the effort is in the running / riding not in clicking on the map.
JCB says: Voted yes
logopetria says: I agree, the fun of the game is in the running, not the laborious fiddling with the UI
  • Gold
    0
  • Yes
    18
  • Meh
    118
  • No
    28

FEATURE 861

Bright Strider 21st Aug 2020
Fetchpoint
Change 1 traffic light in the player's circle to a Dutch roundabout, every week. The roundabout levies no charge, but the owner's FetchEveryone skin goes Dutch (orange with tulips and windmills).
Bright Strider says: camcycle.org.uk
Bright Strider says: A Dutch roundabout is a people-friendly traffic calming measure suited to residential areas, such as Fetchpoint players' circles.
Bright Strider says: The player chooses one, or none. It is not random.
Drell says: I'm not sure about the orange skin, but I like the idea of being people friendly
Bright Strider says: Thanks, Drell. The orange skin could be voluntary, or temporary. E.g.
Bright Strider says: ā€¢ Do you want to turn the Dutch skin on?
Bright Strider says: ā€¢ The Dutch skin has been turned on for an hour. Do you like it?
Bright Strider says: Using the Dutch skin could earn you a 'Gone Dutch' badge.
Bright Strider says: Cambridge has the UK's first Dutch roundabout, as the article that the first comment links to says. There will be an item about it on BBC 1 TV channel in the 'One Show' on Tuesday, all being well.
Bright Strider says: It does seem reasonable to me that people should be able to move around their own circles without being congestion charged.
says: There is a Dutch skin????
  • Gold
    0
  • Yes
    8
  • Meh
    105
  • No
    55

FEATURE 794

stocksr 13th Jul 2020
Fetchpoint - Map view split bugs, traffic lights, flowers, and relay toggles into two one for mine and one for others.
  • Gold
    0
  • Yes
    6
  • Meh
    121
  • No
    40

FEATURE 768

milemonster 25th Jun 2020
Fetchpoint: diamonds that can only be picked up by running over them. This should help level the field. I can't seem to get into the top 10 with just running. Everyone in the top 10 is cycling so it feels like a cycling competition at the moment.
Sampson says: All gems could be for runners/walkers/swimmers(?) only. Most of the leaders have relatively few points from gems.
Bright Strider says: When cycling, I tend not to take footpaths, on which tokens do appear. I also run, and this provides an opportunity to collect those tokens. Nonrunners will find such tokens less appealing.
MisterTea says: The top players have hardly any gem points so won't make much difference.
MisterTea says: 13 out of the top 15 have more flower points than my highest ever score. The only way to balance it up is to do something with flowers
JCB says: Anyone interested in flowers, I made a suggestion about them being dropped at different rates: fetcheveryone.com/featurerequests-open.php?sort=id#feature194
Drell says: I agree that flowers are where change might help
Heinzster says: Flowers drop every 5 minutes? That way faster cyclists would plant flowers much further apart.
Badger says: The every 5 minutes idea is a good one I think
  • Gold
    0
  • Yes
    21
  • Meh
    103
  • No
    49

FEATURE 743

ftrobbie 14th Jun 2020
In Fetchpoint can we have the daily activity results shown in the same order day to day, rather than in the order they were activated
  • Gold
    0
  • Yes
    10
  • Meh
    133
  • No
    25

FEATURE 741

iRicey 12th Jun 2020
In Fetchpoint, when clicking on one's infected bugs, the pop-up displays who has infected it, allowing one to wreak revenge.
Gooner says: Just infect everybody else's bugs, then you cover all bases ;)
Flatlander says: This suggestion seems like encouraging vindictiveness.
Bright Strider says: I'm with Flatlander on this. Let he who seeks revenge first dig two graves. One for his victim, and one for himself.
  • Gold
    0
  • Yes
    16
  • Meh
    102
  • No
    51

FEATURE 685

JCB 19th May 2020
Fetchpoint: nymph

Add nymph stage for the šŸž. This is not collectable; just indicates where the daily bug will mature. Created some time before midnight (maybe even at current daily šŸž creation time). Matures just after midnight/or normal timing.
Bright Strider says:
Bright Strider says: How about normal bug, but matures at normal time, but according to local time zone?
Oranj says: Good idea, but I still want it earlier, I think
  • Gold
    0
  • Yes
    17
  • Meh
    108
  • No
    52

FEATURE 659

MisterTea 7th May 2020
Fetchpoint:

Option to purchase & place a toll booth. Either fixed penalty or a % of flowers picked on the ride. Max 1 toll booth per player (only available if density=0 (no traffic lights)). Could regular commuters purchase a season ticket?
chunkywizard says: is this fair being only allowed if density=0? I believe the game is consider to be balanced at the moment independantly of density, could this skew the game if favour of density=0?
MisterTea says: If you have density=0 you never get access to any traffic lights
Bright Strider says: I think that the presence of traffic lights is more to do with activity than the number of residents.
MisterTea says: I don't think that's right BrightStrider
Bright Strider says: Yes, if it has to be in your circle, and without the density condition.
Bright Strider says: I see why you'd think that Vancouver Jogger, but my circle has six traffic lights even though my density is zero.
Bright Strider says: I've voted yes, with the conditions I mentioned above.
milemonster says: Could this be abused? I like the idea but what if someone got one then moved their home area and placed it on a popular route. Fetch would need to write in a code so that it can only be placed in the true 0 density area.
JCB says: Density 0 is not the same as not having anyone nearby. Having someone a little ways away then enables traffic lights to show up (Iā€™ve tested). No activities need to be logged by nearby neighbour.
MisterTea says: The condition on toll booths would be that you donā€™t have traffic lights
Bright Strider says: Thanks, JCB. Good to know.
JCB says: Youā€™re welcome BS. Good point MM. VJ, yes that makes sense. Iā€™ve voted yes
Shortcut Cam says: You used to be able to buy traffic lights but this option disappeared a few years ago for reason forgotten
  • Gold
    0
  • Yes
    8
  • Meh
    114
  • No
    61

FEATURE 657

Bright Strider 6th May 2020
Fetchpoint:

Armour: halves penalties.

Charger (steed/horse): +50% to points.

Supercharger: doubles points.
chunkywizard proposed poison to halve points gained, and oil slicks, to prevent collection of objects.
westmoors says: But only for that activity.
Bright Strider says: westmoors, only for Fetchpoint, do you mean?
westmoors says: Obviously its only for Fetchpoint! I meant that boosting/reducing points/penalties only applies to the activity in which the booster/reducer markers are collected.
Bright Strider says: Oh, I see. That's an interesting idea, westmoors, but Fetchpoint does not currently distinguish activities. That's not to say it couldn't, but it might involve a lot of work for Fetch. Cost vs benefit.
milemonster says: I'd save my doubler for a long run!
  • Gold
    0
  • Yes
    8
  • Meh
    127
  • No
    47

FEATURE 656

Bright Strider 6th May 2020
Fetchpoint: weekly challenge. Item or a little friend to collect. For the rest week they gain points for each day that they run with you within your circle. Found in your circle.
DocM's idea.
Or you could have to go and fetch it in to the circle.
  • Gold
    0
  • Yes
    21
  • Meh
    120
  • No
    37

FEATURE 655

Bright Strider 6th May 2020
Fetchpoint: dragons (point drainers) and their hoards (jewels) to appear in uncharted (desolate) areas. Might be countered by swords-in-stones (like relays, but are carried to dragons) in church precincts.
JCB says: Nice! Sounds like a new genre of fetchpoint: fetchpointPlus
  • Gold
    0
  • Yes
    9
  • Meh
    127
  • No
    43

FEATURE 654

Bright Strider 6th May 2020
Fetchpoint: choose your super power for the week.
E.g. invisible flowers, immunity to traffic lights, your bugs are always in convenient places, no bugs. There might be less desirable side effects. E.g. with the no-bugs power, no bug bonus.
JCB says: FetchpointPlus?
  • Gold
    0
  • Yes
    6
  • Meh
    127
  • No
    49

FEATURE 653

Bright Strider 6th May 2020
Fetchpoint: make flower colour personal; randomly assigned colour initially, but resettable to one that the Fetchie likes.
Inspired by chunkywizard.
NDWDave says: Could be like bugs. A colour for yours and one for everyone else
chunkywizard says: Dave that would work for me, especially if the values of them were shown without having got click on them
Bright Strider says: Possible, certainly. See feature 652 for not having to click.
  • Gold
    0
  • Yes
    20
  • Meh
    126
  • No
    32

FEATURE 652

Bright Strider 6th May 2020
Fetchpoint: show object details after a short period of mouse hovering, rather than clicking. A second or two might be a long enough wait period.
Inspired by chunkywizard.
  • Gold
    0
  • Yes
    26
  • Meh
    127
  • No
    24

FEATURE 638

DocM 17th Apr 2020
more fetchpoint badges. Maybe a target number of particular gems per month. badges for highest number of points on a day eg 200, 400, 500, 1000. number of flowers planted or owned
BareHeadEm says: Amount of points from trafic lights? Getting into top 100/50/10 etc
Pothunter says: ā€œStealingā€ an 80 point traffic light?
chunkywizard says: Yes please!
roberton says: Not keen on traffic light ones (I've no one to play with šŸ˜„) but voted yes for more FP badges.
JCB says: I donā€™t see traffic lights either. In a country where there are few fetchies yet great distances means no one near for 50km as the crow flies (100km by land).
BareHeadEm says: There is a big jump between 10k and 25k badge too
  • Gold
    1
  • Yes
    31
  • Meh
    122
  • No
    27

FEATURE 607

Bright Strider 7th Mar 2020
Fetchpoint. Commuting route reward, for not driving. The commuter receives points for going through traffic lights on the commuting route. Wiggle room for necessary route changes. Perhaps one should be allowed to miss traffic lights out, on the way.
Bright Strider says: Rather than defining a commuting route, it might be simpler to define a work point, as well as a home point.
AndyS says: I think the home/work points are preferable to a specific route - back in the before-times (when I actually commuted), I'd vary rarely use the same route twice in a week, to avoid them getting stale.
Bright Strider says: Thanks, AndyS. A sound idea.
JCB says: Could this be based on the activity type being "Run / Commute"?
Bright Strider says: Yes, and other active commute modes.
Bright Strider says: Yes, and other active commute modes.
  • Gold
    0
  • Yes
    12
  • Meh
    121
  • No
    52

FEATURE 538

Badger 28th Jan 2020
A badge for having a positive score every day in the month for Fetchpoint.
Pothunter says: I was going to suggest this too :-)
  • Gold
    0
  • Yes
    48
  • Meh
    115
  • No
    24

FEATURE 489

George Smiley 29th Dec 2019
On Fetchpoint could map stay on last place looked at rather than going back to home point when refreshed? It's a bit of an irritation if away for few days and don't want to move home point.
ishep says: Even better, add a "where am I?" button. Even even better, make it poll every couple of seconds so a mobile browser can show where you are on the map while running
  • Gold
    1
  • Yes
    29
  • Meh
    141
  • No
    19

FEATURE 453

BareHeadEm 8th Dec 2019
In fetchpoint, the ability to mark an area as inaccessible to you. It might be woodland that is unsafe for a lone female... Or an army base that you can't access, but someone else can?

Accessible to one isn't necessarily accessible to all.
  • Gold
    0
  • Yes
    151
  • Meh
    121
  • No
    21

FEATURE 392

JCB 22nd Oct 2019
Fetchpoint: the game šŸ™‚

A way of marking a rectangular area as inaccessible. Handy for large water areas. I still have occasional things to mark as inaccessible 7 months after moving. šŸ˜‰
JCB says: After almost one year later then the request, I have only a handful of inaccessible spots left to be marked.
chunkywizard says: I still think it's a good idea!
  • Gold
    0
  • Yes
    53
  • Meh
    161
  • No
    17

FEATURE 328

Drell 18th Sep 2019
As well as showing your best ever score on your Fetchpoint home page, show your worst ever as well. I think I've just achieved mine, but it would be nice to know if I was right.
  • Gold
    0
  • Yes
    42
  • Meh
    175
  • No
    25

FEATURE 269

JCB 19th Jul 2019
Training Entry: add fetchpoint summary

Add a table for the fetchpoint summary, showing number of bugs, diamonds, etc collected/moved.
  • Gold
    0
  • Yes
    23
  • Meh
    183
  • No
    25

FEATURE 244

JCB 25th Jun 2019
Fetchpoint: flower dropping nudge

On the same route flowers will try to drop on same places as before. Adding 80m, then 160m, etc, before regular route can be used=too much brain, less fun. Flower drop at open GPS point before used spot=great fun.
  • Gold
    0
  • Yes
    14
  • Meh
    177
  • No
    26

FEATURE 198

JCB 24th May 2019
Fetchpoint: the game.

We need a Hugh Jackman! When a 'random' item is collected, there's a random chance of a Hugh Jackman being placed down. Hugh Jackman could be worth two diamonds, perhaps.
  • Gold
    0
  • Yes
    20
  • Meh
    154
  • No
    43

FEATURE 194

JCB 23rd May 2019
Fetchpoint: the game.

Have the distance between flowers be based on the type of activity. Currently everything is 0.5 mi. Keep cycling at 0.5 mi, but running at 0.25mi and walking at 0.125mi (or a trail of breadcrumbs for every spot).
DocM says: top suggestion.
MisterTea says: In addition have a different watering 'chance' so that flowers are watered more often for running and walking than cycling
JCB says: Yes, that random chance of watering flies in the face of planning, but changing the odds might be good. Or have it predictable for running/walking/etc
MisterTea says: In my mind the flower return should be similar based on time training regardless of activity.
  • Gold
    0
  • Yes
    40
  • Meh
    150
  • No
    30

FEATURE 171

JCB 17th May 2019
Fetchpoint inaccessible marking: Specify Scope and Duration.

Scope = Global or personal (e.g. I don't swim so a point in water is inaccessible to me).

Duration = Permanent/One year/One month (e.g. land being developed, road closed temporarily).
JCB says: Or COVID 19 social distancing in force...
  • Gold
    0
  • Yes
    43
  • Meh
    156
  • No
    18







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Free training & racing tools for runners, cyclists, swimmers & walkers.

Fetcheveryone lets you analyse your training, find races, plot routes, chat in our forum, get advice, play games - and more! Nothing is behind a paywall, and it'll stay that way thanks to our awesome community!
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