New Fetch Game: Hide and Seek

1 lurker | 142 watchers
Aug 2020
4:17pm, 27 Aug 2020
36,405 posts
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DocM
I'm at the top of the hill so should be safe from flooding
Aug 2020
6:58pm, 27 Aug 2020
286 posts
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ftrobbie
Getting settled down for Tuesday

Aug 2020
7:17pm, 27 Aug 2020
32,055 posts
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Old Croc
fighter jets and armed patrols near where I am hiding (really as it happens!)
Aug 2020
8:54pm, 27 Aug 2020
269 posts
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Snoot
Hiding ina graveyard. Bit spooky at night 👻
Aug 2020
9:03pm, 27 Aug 2020
10,094 posts
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Mandymoo
I'm cuddling a bottle if gin somewhere nice and snug
Aug 2020
9:19pm, 27 Aug 2020
11,030 posts
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Little Nemo
I'm on the railway tracks - hope I'm found before I'm squashed!
Aug 2020
9:22pm, 27 Aug 2020
23,571 posts
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Lizzie W
I'm in the kitchen (my grid isn't central).
Aug 2020
9:23pm, 27 Aug 2020
48,181 posts
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Velociraptor
I'm one of those stupid picture puzzles. Spot the one dinosaur in the field of sunflowers.
Aug 2020
9:24pm, 27 Aug 2020
48,182 posts
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Velociraptor
Aug 2020
10:27pm, 27 Aug 2020
173 posts
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Snail
I'm in the same square as last time. Got me 2nd place - so am hoping it's equally good this time

About This Thread

Maintained by fetcheveryone
Here's the barebones of the new game:

fetcheveryone.com/hideandseek.php

How it works
The game generates a big three mile square with you at the centre. The square is cut into a grid of 1600 smaller squares.

During any given, unlock as many squares from your grid as possible (C19 permitting) by visiting them during your training. These are the places where you can 'hide'. Before the month is up, you must choose one of these squares as your hiding place.

When the first game kicks off (1st of the month), a lone seeker must start finding people, by visiting the squares. When someone is found, they become a seeker too. The seekers can then collaborate to flush out the hiders, and a growing army of seekers hunt down the final hiders.

The last person to be found will become the seeker for the following month.

IMPORTANT
I am still building the game. Keep following this thread for updates as I make them.

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